![]() $5 will purchase you 4 more concurrent games. If you like playing checkers and want to have more games in play at any given time, you can easily and instantly upgrade your account by purchasing upgrades. When you first get your checkers account here at Braingle, you be able to play 4 concurrent games. When it is your turn to move in one of your games, a small checker icon will appear next to the word "My Details". You may challenge multiple opponents simultaneously however if you reach your maximum for the number of challenges in play, some of your outstanding challenges may be retracted automatically without a penalty. If you are at your game limit, and do not accept or reject the top most challenge after some number of days, it may be automatically rejected. You may decline any challenge, but there is a penalty of 10% of the game's points. This list is sorted in chronological order and you can only accept the challenge at the top of the list. Your challenges appear in your "People Challenging You" list on your details page. In a draw, no points exchange hands.Īnyone can challenge you to a game. If either you or your opponent moves after a draw is offered, the draw will be retracted and the game will continue. Your opponent must agree to have the game become a draw otherwise the game continues. You can offer to have any game be a draw. If fewer than 10 moves have been made you lose 10% of the point value of the game. You will automatically forfeit the game if you do not make a move within the time limit. ![]() If fewer than 10 moves have been made, no points are awarded to the winner. You can forfeit a game at any time and concede the points to your opponent. You can use the comment box to agree on a suitable time limit and you can change the time limit at any point in the game. The time limit for each move in this game will be 7 days. Example: You set your time limit to 3 days and your opponent sets theirs to 7 days. Your opponent will set their minimum time as well and the actual time limit will be the greater of the two values. You can raise and lower the time limit for each game by setting your minimum time. The default time limit is 5 days, so if you take longer than 5 days to make a move, you will automatically forfeit the game. To keep games moving along, there is a time limit for each move. You and your opponent do not need to be online at the same time. You and your opponent take turns making moves. If your opponent accepts your challenge, the game will now appear in the Current Games section. Old challenges may sometimes be automatically cleared from the queue depending a variety of random factors. This is to encourage players to accept challenges. The penalty for rejecting a challenge is 1 point. You can retract a challenge at any time with no penalty. The next time that player accesses the website, they will be able to accept or decline your challenge. Clicking this link will propose a game to them. If they can accept a challenge, and you can make a challenge, then you will see a link to challenge this player. This will show you their details page where you can see their active games, their completed games, and a description of how many more challenges they can accept. To challenge a player, first find the player in the rankings and click on their name. Each game of checkers is worth a random amount of points. The rankings of the players in the game are based on the points earned from completing games of checkers. Kings can also make multiple jumps, but a piece that gets crowned must wait until the next turn before jumping out of the first row. A king can move backwards as well as forward. When a checker reaches the first row of the opponents side it becomes a king. The game will not allow you to make another move if a jump is possible. A checker can make multiple jumps as long as each move is legal. You can capture your opponents checker by jumping over it when the square behind the opposing piece is empty. Red moves down the board, and blue moves up the board. ![]() A single piece may move only forward along the black diagonal line, one square at a time. Blue goes first and players then take turns moving one checker per turn. The challenger is always red and the challenged player is always blue. The object of checkers is to be the first player to either capture all of your opponent's checkers or make it impossible for your opponent to make a move.
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